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[Guide] How to trade pokemon with yourself using VBA
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Ge64
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[Guide] How to trade pokemon with yourself using VBA
If anyone sees any typo's, grammar errors or wants to make this guide more colorful, please go ahead and edit it!
Guide to Pokemon Trading using VBA on PC
This guide attempts to explain how to trade pokemon with yourself in GBA games such as Pokemon Fire Red using Visual Boy Advance on the PC. Anyone who plays pokemon games on emulators knows it is annoying not being able to trade for many reasons, for example a number of pokemon can not evolve without trading and lots of pokemon can not be found in a single game and must be traded from another version (Red/Blue, Gold/Silver etc).
For this guide, you need:
  • A pokemon game rom or two (one is enough)
  • A gpSP or VBA save file with enough progress so that the game allows you to trade
  • This special version of VBA 1.7.2 from vbalink.info
  • These three settings files i prepared:
    inis.zip (Size: 3.13 KB / Downloads: 190020)
  • Lots of patience

Step One: Preparation
Prepare a new folder somewhere on your computer. I called it gbalink. Extract both the zip files into there. Now, get the rom or roms you want to use. For this guide, I will be using only one: Pokemon Leaf Green. Next, get the save files for your progress. You can get these from the gpSP folder in /PSP/Game/gpSP if you are playing on your PSP, or from somewhere on your computer is you are playing the game in VBA on your PC.
After you put all these files into the gbalink folder, it should look like this:
# 1637 - Pokemon - Leaf Green Version (U).cfg
1637 - Pokemon - Leaf Green Version (U).gba
1637 - Pokemon - Leaf Green Version (U).sav
# Copying
# Copyright.txt
# NEWS
# Readme.txt
# Readme-link.txt
# README-win.txt
vba.ini
vba1.ini
vba2.ini
# VBALink.info.url
VisualBoyAdvance.exe
You can delete the ones with a # in front of them.
Step Two: The save file issues
This version of VBA is edited in such a way that it supports up to 4 instances of the emulator running at once without interfering with each others files. Now, if you were to load the rom into the emulator, you should notice it does not detect the .sav file. That is because it looks for a file with the extension .san instead of .sav, n being the intstance of the emulator (1,2,3 or 4). In this guide, I will trade pokemon with myself from the same save game, but it should work with two different ones.
So: Copy the .sav file, and paste it twice. Rename them: remove the 'Copy of ' part and replace .sav at the end with .sa1, and for the second one replace it with .sa2. In order to do this you must have file extensions enabled in windows, if you don't see .sav or anything go to Tools>Folder Options (in explorer) first, then go to the View tab and untick 'Hide extensions for known file types'. Click OK to go back to the gbalink folder and rename the copies. So now, you should have:
1637 - Pokemon - Leaf Green Version (U).gba
1637 - Pokemon - Leaf Green Version (U).sa1
1637 - Pokemon - Leaf Green Version (U).sa2
1637 - Pokemon - Leaf Green Version (U).sav
vba.ini
vba1.ini
vba2.ini
VisualBoyAdvance.exe
Now, open one instance of VisualBoyAdvance by double clicking on it. Notice it should be 300% in size because of the vba1.ini file I gave you. Go to File>Open, be sure you are in the gbalink folder not another one, and open the ROM you are using. Boot it, and it should load like normal and display your save game.
If you get the message 'The 1M sub-circuit board is not installed', this can have a number of causes:
  1. You selected the wrong ROM. Make sure you opened the one in the gbalink folder, not another one
  2. You did not rename the .sav file to .sa1 properly. If you close the emulator now, it will create one for you which you must delete first.
  3. You are already running an instance or more of VBA. Close all other instances first.
  4. If all of the above doesn't work, go to Options>Emulator>Save Type and select Flash 128k or 64k depending on which one is already ticked. Select the other one. Now close the emulator, reopen it and try again.

Note: The .ini files I gave you in the zip file also contain controls for VBA. The controls for the left instance are WASD, A=Q, B=E, START=X.
Step Three: Trading with yourself
Now that that's working, open up the emulator again if you don't have it open yet. Drag this window to the left side. The controls are as follows:
Up: W
Down: S
Left: A
Right: D
A: Q
B: E
SELECT: Z
START: Q
That's all you'll need.
Boot up your game until you are in the world, and make sure you are in a Pokemon Center. Go up to the trade center, and (in Fire Red/Leaf Green) go to the Direct Corner at the back but don't talk to the lady yet. Make sure that under Options>Emulator 'Pause when inactive window' is NOT ticked.
Now, go back to gbalink and doubleclick on VisualBoyAdvance.exe again. A second screen will open. Drag this window though the right of your screen, so you have two windows next to each other. Go to File>Open, navigate to the gbalink folder and open the ROM again. The controls for this window are different:
Up: T
Down: G
Left: F
Right: H
A: R
B: Y
SELECT: V
START: B
Load up your saved game until you are in a pokemon center there as well, and go stand in front of the lady. Now, use the [Q]-key to speak to the lady on the LEFT screen. This is where it starts hanging, crashing and becoming slow. If it hangs, do not touch anything and just wait up to 30 seconds for it to restore.
Chose Trade Center, and as soon as it says 'Please Wait...' press the [R]-key to talk to the lady on the RIGHT screen. Go to the trade center and as soon as you see 'Please wait...' on both screens it should proceed to the trade center almost immediately.
If you get a black screen with 'Communication error' around here, just close everything and start over at the beginning of this step.
You are now connected in the trade center, and you should see your pokemons four times if you are using the same save for both emulators. Now just chose the pokemons you want to trade. Remember, you are only going to keep one of these two sets (if you are using the same save for both emulators) so remember which is the good one, left or right. Trade, and when it finished it should say 'Saving...' After that you can pretty much close it off and proceed to step 4.
Step Four: Replacing your save back to your normal emulator
Now, after you have traded all your pokemons patiently, you must take the good save and place it back. You can use either gpSP or VBA again for this.
If you want to keep the save from the left screen, copy xxxx.sa1. if you want to keep the save from the right screen, copy xxxx.sa2. If you want to save both, copy both seperately.
Now, go to the folder where your original .sav file came from. Paste the .sa1/.sa2 file, and copy the old .sav file somewhere safe to BACK IT UP. DO NOT forget this. Now, rename the .sa1/.sa2 file to a .sav file. Make sure it is in the right folder, either the gpSP folder on the PSP or the VBA folder wherever, in the same folder as the rom you use.
Now, load your original emulator and see if it works. If it doesn't detect the save or you get the 'The 1M sub-circuit board is not installed' error in VBA, go to the gbalink folder and copy 'vba.ini'. Place it in your VBA folder, close VBA and start it again and retry. Make sure all the files have the right names.
Done!
In this guide, I used one savegame from Pokemon Leaf Green, and duplicated it in order to copy my own pokemons to myself. This way you can duplicate your pokemon if you want. However, you can also use two different saves or even two different ROMs, and transfer pokemons from one to another. It works the same way except you load two different ROMS and you don't duplicate the .sav file. This method is not tested for, but should work on: Ruby, Sapphire, Fire Red, Emerald and maybe more. Remember, to trade certain pokemons with certain games, you may need to have made a certain amount of progress in the game such as beaten the Elite Four.
(This post was last modified: 17/05/2007 05:11 AM by Ge64.)
17/05/2007 03:26 AM
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RE: [Guide] How to trade pokemon with yourself using VBA
Ge64 Wrote:Guide to Pokemon Trading using VBA on PC
This guide attempts to explain how to trade pokemon with yourself in GBA games such as Pokemon Fire Red using Visual Boy Advance on the PC. Anyone who plays pokemon games on emulators knows it is annoying not being able to trade for many reasons, for example a number of pokemon can not evolve without trading and lots of pokemon can not be found in a single game and must be traded from another version (Red/Blue, Gold/Silver etc).

yeah, i remember back then when i still played pokemon (like 5 yrs back) i used to link red and blue all the time.
17/05/2007 04:59 AM

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Ge64
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Post: #3
RE: [Guide] How to trade pokemon with yourself using VBA
Yeah I remember when I had a GBC with Yellow and wee were trading all the time for stuff, but now it can be done using emulators too! It is a pain though that's why I made this guide.
By the way yeah i just started playing pokemon again, its fun!
17/05/2007 05:13 AM
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Post: #4
RE: [Guide] How to trade pokemon with yourself using VBA
Yeah, i was doing it with emulators, like 5 years back. I used No$GMB back then, when no$gba and vba aren't out yet, and when no$gmb was still shareware, and required u to pay to get full version. lol. I've been using emulators for ages.
17/05/2007 05:19 AM
Ge64
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Post: #5
RE: [Guide] How to trade pokemon with yourself using VBA
Yeah i tried no$gba but couldnt get it to load the save for LG so now i just use VBA, works pretty well
17/05/2007 05:23 AM
Syfe
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Post: #6
RE: [Guide] How to trade pokemon with yourself using VBA
i had vba beta for a while and even i was getting mad at that reason... some cheats do not work in beta... so i have VBA 0.7.1 (beta version of VBA 1.0.0), VBA 1.7.1 linker and VBA 1.8.2 Beta (which i don't use becase it doesn't have the linker)
for linking you can only use the first emulator though...
17/05/2007 08:41 AM
YoYoBallz
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Post: #7
RE: [Guide] How to trade pokemon with yourself using VBA
<Myth0s> i love boys
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17/05/2007 09:10 AM
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RE: [Guide] How to trade pokemon with yourself using VBA
cool thanks i prolly won't use it though, i grew out of pokemon before the first season/series came out
17/05/2007 10:26 AM
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RE: [Guide] How to trade pokemon with yourself using VBA
17/05/2007 10:55 AM
mrfrost
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Post: #10
RE: [Guide] How to trade pokemon with yourself using VBA
Hey guys...
I have question, I'am playing pokemon yellow on VBA and I CAN trade via cable, but I CAN'T leave the trade center, because there is no door. PLEASE ANYONE HELP ME AS SOON AS IT'S POSSIBLE!!
THANK YOU
(This post was last modified: 05/06/2007 11:25 AM by mrfrost.)
05/06/2007 11:23 AM
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A kernel panic message from a Linux system
Kernel panic in Ubuntu 13.04 (Linux 3.8) in Oracle VM VirtualBox

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A kernel panic (sometimes abbreviated as KP[1]) is a safety measure taken by an operating system's kernel upon detecting an internal fatal error in which either it is unable to safely recover or continuing to run the system would have a higher risk of major data loss. The term is largely specific to Unix and Unix-like systems. For Microsoft Windows operating systems the equivalent term is 'Stop error', resulting in a bug check[2] screen that presents the bug check code on a blue background in early versions of Windows (colloquially known as a 'Blue Screen of Death' or BSoD), or on a green background on the Xbox One platform as well as in Windows 10 preview builds.[3]

The kernel routines that handle panics, known as panic() in AT&T-derived and BSD Unix source code, are generally designed to output an error message to the console, dump an image of kernel memory to disk for post-mortem debugging, and then either wait for the system to be manually rebooted, or initiate an automatic reboot.[4] The information provided is of a highly technical nature and aims to assist a system administrator or software developer in diagnosing the problem. Kernel panics can also be caused by errors originating outside kernel space. For example, many Unix operating systems panic if the init process, which runs in user space, terminates.[5][6]

History[edit]

The Unix kernel maintains internal consistency and runtime correctness with assertions as the fault detection mechanism. The basic assumption is that the hardware and the software should perform correctly and a failure of an assertion results in a panic, i.e. a voluntary halt to all system activity.[7] The kernel panic was introduced in an early version of Unix and demonstrated a major difference between the design philosophies of Unix and its predecessor Multics. Multics developer Tom van Vleck recalls a discussion of this change with Unix developer Dennis Ritchie:

I remarked to Dennis that easily half the code I was writing in Multics was error recovery code. He said, 'We left all that stuff out. If there's an error, we have this routine called panic, and when it is called, the machine crashes, and you holler down the hall, 'Hey, reboot it.'[8]

The original panic() function was essentially unchanged from Fifth Edition UNIX to the VAX-based UNIX 32V and output only an error message with no other information, then dropped the system into an endless idle loop.

Source code of panic() function in V6 UNIX:[9]

As the Unix codebase was enhanced, the panic() function was also enhanced to dump various forms of debugging information to the console.

Causes[edit]

A panic may occur as a result of a hardware failure or a software bug in the operating system. In many cases, the operating system is capable of continued operation after an error has occurred. However, the system is in an unstable state and rather than risking security breaches and data corruption, the operating system stops to prevent further damage and facilitate diagnosis of the error and, in usual cases, restart.[10]

After recompiling a kernel binary image from source code, a kernel panic while booting the resulting kernel is a common problem if the kernel was not correctly configured, compiled or installed.[11] Add-on hardware or malfunctioning RAM could also be sources of fatal kernel errors during start up, due to incompatibility with the OS or a missing device driver.[12] A kernel may also go into panic() if it is unable to locate a root file system.[13] During the final stages of kernel userspace initialization, a panic is typically triggered if the spawning of init fails. A panic might also be triggered if the init process terminates, as the system would then be unusable.[14]

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The following is an implementation of the Linux kernel final initialization in kernel_init():[15]

Operating system specifics[edit]

Linux[edit]

Kernel panic as seen on an iKVM console

Kernel panics appear in Linux like in other Unix-like systems, but they can also generate another kind of error condition, known as a kernel oops.[16] In this case, the kernel normally continues to run after killing the offending process. As an oops could cause some subsystems or resources to become unavailable, they can later lead to a full kernel panic.

On Linux, a kernel panic causes keyboard LEDs to blink as a visual indication of a critical condition.[17]

macOS[edit]

When a kernel panic occurs in Mac OS X 10.2 through 10.7, the computer displays a multilingual message informing the user that they need to reboot the system.[18] Prior to 10.2, a more traditional Unix-style panic message was displayed; in 10.8 and later, the computer automatically reboots and displays a message after the restart. The format of the message varies from version to version:[19]

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  • 10.0–10.1: The system displays text on the screen, giving details about the error, and becomes unresponsive.
  • 10.2: Rolls down a black transparent curtain then displays a message on a white background informing the user that they should restart the computer. The message is shown in English, French, German and Japanese.
  • 10.3–10.5: The kernel panic is almost the same as version 10.2 but the background of the error screen is black.
  • 10.6–10.7-10.8: The text has been revised and now includes a Spanish translation.
  • 10.9 and later: The computer becomes unresponsive before it immediately reboots. When the computer starts back up, it shows a warning message for a few seconds about the computer restarting because of a kernel panic, and then the computer restarts back up. The message now includes a Chinese translation.

Sometimes when there are five or more kernel panics within three minutes of the first one, the Mac will display a prohibitory sign for 30 seconds, and then shut down (this is known as a 'recurring kernel panic').

In all versions above 10.2, the text is superimposed on a standby symbol and is not full screen. Debugging information is saved in NVRAM and written to a log file on reboot. In 10.7 there is a feature to automatically restart after a kernel panic. In some cases, on 10.2 and later, white text detailing the error may appear in addition to the standby symbol.

  • Mac OS X 10.0–10.1 kernel panic

  • Mac OS X 10.2 kernel panic

  • Mac OS X 10.3–10.5 kernel panic

  • Mac OS X 10.6 and 10.7 kernel panic

  • Message shown after the computer restarts because of a kernel panic in OS X 10.8 and later versions

See also[edit]

Wikimedia Commons has media related to Kernel panic.

References[edit]

  1. ^'KP - Kernel Panic (Linux) AcronymFinder'. www.acronymfinder.com. Retrieved January 6, 2016.
  2. ^'Bug Checks (Blue Screens)'. Hardware Dev Center - Microsoft.
  3. ^Hoffman, Chris. 'Did You Know Windows 10 Has a Green Screen of Death?'. How-To Geek. Retrieved June 4, 2020.
  4. ^'FreeBSD 11.0 - man page for panic (freebsd section 9) - Unix & Linux Commands'. www.unix.com.
  5. ^'boot failure-init died - Unix Linux Forums - HP-UX'. www.unix.com.
  6. ^Randolph J. Herber (September 1, 1999). 'Re: PANIC: init died'. Newsgroup: comp.sys.sgi.admin.
  7. ^Daniel P. Siewiorek; Robert S. Swarz (1998). Reliable computer systems: design and evaluation. A K Peters, Ltd. p. 622. ISBN978-1-56881-092-8. Retrieved May 6, 2011.
  8. ^'Unix and Multics'. www.multicians.org.
  9. ^Source code /usr/sys/ken/prf.c from V6 UNIX
  10. ^Steven M. Hancock (November 22, 2002). Tru64 UNIX troubleshooting: diagnosing and correcting system problemsHP Technologies SeriesITPro collection. Digital Press. pp. 119–126. ISBN978-1-55558-274-6. Retrieved May 3, 2011.
  11. ^Michael Jang (2006). Linux annoyances for geeks. O'Reilly Media, Inc. pp. 267–274. ISBN978-0-596-00801-7. Retrieved April 29, 2011.
  12. ^David Pogue (December 17, 2009). Switching to the Mac: The Missing Manual, Snow Leopard Edition. O'Reilly Media, Inc. p. 589. ISBN978-0-596-80425-1. Retrieved May 4, 2011.
  13. ^Greg Kroah-Hartman (2007). Linux kernel in a nutshell. O'Reilly Media, Inc. p. 59. ISBN978-0-596-10079-7. Retrieved May 3, 2011.
  14. ^Wolfgang Mauerer (September 26, 2008). Professional Linux Kernel Architecture. John Wiley and Sons. pp. 1238–1239. ISBN978-0-470-34343-2. Retrieved May 3, 2011.
  15. ^linux/init/main.c, LXR Cross Referencer
  16. ^'Linux Device Drivers, Chapter 4'(PDF).
  17. ^James Kirkland; David Carmichael; Christopher L. Tinker; Gregory L. Tinker (May 2006). Linux Troubleshooting for System Administrators and Power Users. Prentice Hall. p. 62. ISBN9780132797399. Retrieved February 5, 2016.
  18. ^'OS X: About kernel panics - Apple Support'. support.apple.com.
  19. ^'A New Screen of Death for Mac OS X'. OSXBook.com.

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